The Audience of the Singular explores the idea of the player acting as an active participant in the creative musical process. By playing the game, the player shapes and performs a uniquely generated musical score for a virtual audience. This allows the player to take the role both of an audience member themselves to the game, and also as a creative collaborator with the system itself.
AOTS uses a corpus-based, machine-learning system to generate music which attempts to emulate music from video games of the 1980s and 1990s. The system generates music in real-time to accompany the player’s actions. The player mixes this generated music to match the whims and wants of the audience. As the player mixes to their audience, the audience becomes more excited and grows.
The music is played by a custom-build PureData patch designed after the original NES Rioch 2A03 chip with the Konami VRC6 expansion chip.